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Steampunk Alchemist

So, after completing a few nice tutorials about stylized textures ( P2 Desing Castel Tower and Udemy Model and texture Doungeon for Games), I wanted to give it a go with some nice concept from FZD ( http://fengzhudesign.blogspot.it/2015/07/old-school-rpg-room-designs.html?spref=fb ).
I've used mainly blander for modeling, UV unwrapping and setting up colors and base materials ( some from CMV to be faster). After some diffuse baking I've switched to 3DCoat to bake occlusion and curvature and then I've started to add some texture details and to work on the hand painted feeling.
This project took almost a month , I've worked on it in my spare time and I was quite busy, but I'm pleased by the results. In a few days I'd like to revert to cycles with the final textures and try to render with freestyle lines ( check it out the WIP in this page, with basic materials and cycles render + freestyle).

Steampunk Alchemist - Marmoset Viewer

Steampunk Alchemist - Still Image

Steampunk Alchemist - Still Image

Steampunk Alchemist - Cycles + Freestyle

Steampunk Alchemist - Cycles + Freestyle

Steampunk Alchemist - Sketchfab version