Hi there, a work in progress to test colors for GAI Stylized Enviroment class.
The aim is to port this on unreal engine , so I'll use this post to show steps involved.
I've taken advantage of new awesome blender 2.8 cryptomatte fature to isolate mask for photoshop, where I defined colors and the general mood. From blender I rendered all the cryptomatte masks, a 128 samples denoised clay render , AO and normal pass ( which I did not use, but could be useful for isolating stuff).
Everything is simple box modeling, except from the statue which was achieved on Marvelous Designer and I've used maya transfer attributes to get a retopoed version.